Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts

25 January 2009

The short track to street cred. Or not.

I like Joe Strummer as much as the next person, but...

No, let me rephrase that. I revere Joe Strummer, but...

I would never buy this Faux Strummer guitar for nearly $1000:



Seriously. For a grand you can get a manufactured Telecaster that simulates Joe Strummer's 1975 Tele. Forget the fact that his Tele looked that way from relentless repaintings and actual road wear -- now you can buy it prefab. But the best bit (if by best you are thinking nearly throw up in your mouth) is the verbiage written to sell this distressed guitar:
All his life, he vigorously championed individuality, self-expression and change-tenets often reflected in the constantly altered look of his favorite instrument-his Telecaster (currently on display in the Rock and Roll Hall of Fame and Museum in Cleveland), an otherwise standard '60s-era model with all the original parts and specifications.

So in tribute to his individuality, self-expression, and change, we're going to offer a cookie cutter replica so you can all be individuals (yes, we're all individuals...).

Seriously.

22 October 2008

Archival quality.

I was reading an article in the Guardian about Doris Lessing recently turning over 113 letters to the University of East Anglia and I began thinking about how much of our literary biographies and indeed whole volumes of background material on authors relies upon that antiquated form of communication -- something permanent in its composition, but not mechanically transmitted and therefore not infinitely reproducible should the original be lost.

Very few people write letters today. Love letters, such as Lessing wrote to an RAF officer in her youth, are more likely to be text or instant messages these days. Letter writing as an activity was taken seriously; letters were cherished, stashed into drawers or boxes and saved in many cases long after the love affair or friendship ended; at the opposite extreme, letters were imbued with the emotional wreckage of poorly ended affairs, and their consumption by fire could prove cathartic.

To receive a letter from a friend or a loved one -- or even a publisher -- was a special event that consisted of more than a hello shout out. It brought local news and family updates in an age that didn't have the internet or cable television news and long distance was reserved for very special events. In artists' cases, it often brought news of current projects, artistic theories, attitudes on important social subjects of the day, etc., and that of course is what biographers and other scholars were interested in.

I wonder in our internet age, with communication as cheap as the time it takes to type a few terse sentences, if future generations will have access to the private thoughts of writers and other artists. On the one hand, the medium is ephemeral -- unless you take special steps, no hard copy of the document ever exists. On the other hand, the medium is more permanent than hand-written letters ever could be: on most systems the email is backed up and stored well beyond the individual user's ability to delete it. As more than one criminal has found out, deleting mail from the inbox and emptying the trash is not the equivalent of burning letters on the fire.

So copies exist. But unlike hardcopy handwritten letters, these copies don't fall to anyone upon the death of the author. Our email accounts as a general rule aren't enumerated among our estate's miscellaneous property. In fact, privacy concerns have led some companies to deny families access to the deceased person's email (though I don't know if the company in this particular case changed their position...).

In other words, the wealth of documentation -- as sheer quantity -- is most likely greater now than at any time in literacy's history. More written information is being passed on a daily basis by more people from all walks of life than ever before. IM's about going to the gym or to the grocery store; emails about upcoming weekend activities and chain letter forwarding. Electronically at least we have documented our lives in ways our predecessors never have.

I won't pass judgement on whether the quality of this documentation has increased or decreased. The key question is whether we will be able to get to that information.

Let's leave aside for now the question of identity and verifiability. Will authors begin donating their email archives to universities? Will the ephemera of instant chat sessions, which can of course be captured and saved as text files, fall into the hands of future biographers?

10 March 2008

Building the new teaching machine. Part 1.

I'm really getting into the idea of virtual reality as the new distance education. Back in the old days, you had correspondence courses, which I won't knock since Ben and Jerry got their start with a correspondence course from Penn State. Then came the internet and interfaces like Blackboard, that provide for real-time chat and more of a sense of being in a semester-like situation -- you can actually interact to an extent with your students and/or your classmates. But it's all textual. It's like the web back in the days of Lynx and Gopher.

Second Life changes all that. Now you've got visual and with advances in graphics, the visuals will only get more lifelike and will ultimately be customizable to be more true to life, if you so desire -- your avatar can be based on a scanned photo for instance.

In my opinion, that leads to a paradox: I believe virtual worlds are so very popular these days mainly because you aren't yourself. You may think you are yourself, and anonymity does lend itself to comments like, "I can be myself in Second Life [because no one knows who I am, because I can be less inhibited, because I control my interactions]. And that precisely is why you aren't who you are. So Virtual Reality has its limitations as far as reality is concerned.

Official situations, like class situations, would require a certain consistency as far as identification is concerned, and while your classmates may never know who you are in real life, your instructor will, and for proper credit, your institution will as well. So the absolute freedom we've come to expect from hiding behind avatars and anonymous accounts goes by the wayside.

But the possibilities for something coming close to live in-class interaction can only grow stronger, at least until peak oil crushes us by making it too expensive to run the massive server farms we need to be virtual.

12 February 2008

Untimely meditations.

I wonder about the future of literacy.

Democracy assumes both equal access to all and an informed electorate -- for instance, theoretically one should know about the candidates in a given race prior to voting, or be somewhat apprised of the issues of a referendum that might be on the ballot. Obviously, equal access is a bit easier to enforce than informed electorate.

For some strange reason, I feel that literacy is tied to an informed electorate. Maybe I'm being idealistic, but I'd like to think that being able to read Hegel or Emerson or Dewey should be a skill more wide-spread through our society. For one thing, it would knock morons like Thomas Friedman and George Will off the editorial pages, because a populace that could make sense of Emerson's "The American Scholar" (for instance) wouldn't stand for two minutes the sort of mushy thinking those two goons spout.

Literacy isn't simply the ability to read. Most first graders can read words on a page and figure out simple directives like "Employees must wash hands before returning to work." (and here again, literacy doesn't necessarily have anything to do with following those directives...) Literacy involves critical thinking skills because it requires us to make meaning of the words we've read -- an always imperfect task, but one which even Derrida argues is a necessary task.

I suppose much of my worrying is due to the reach of technology into our leisure time: just as recorded music more or less killed family musical recitals as a form of popular entertainment, so too will Guitar Hero, Nintendo DS, and Virtual Worlds kill what little time remains to our thoughts after cable television carved out its chunk.

Am I sounding too Frankfurt School?

Maybe I'm just getting old.

07 February 2008

One World Is Enough for All of Us...

"Virtual reality, the reality that might be said to be perfectly homogenized,
digitized and 'operationalized,' substitutes for the other [the "real" world]
because it is perfect, verifiable and non-contradictory. So, because it is more
'complete,' it is more real than what we have established as simulacrum."
[Baudrillard, Passwords 39]

It's important to understand that for Baudrillard there is no real world, no accessible, verifiable reality in the sense of concrete fact: it's all layered interpretations. But that's not really all that new, since Nietzsche argued similarly way back in the late nineteenth century. So what we've "established as simulacrum" is what most of us call the "real world." However, since it's so built on perception and interpretation, it leaves holes and inconsistencies, and that's where virtual reality comes in to save us -- it has rules programmed straight into it, and those rules don't change. Hence Cube's story of the Sims Reign of Terror.

It's important for the players to know that the game is fair, that the inequalities and indignations of their real lives can be leveled by the program running behind the GUI in their virtual worlds. My avatar can be the right height and weight, even if I'm not. It's like existentialism gone horribly wrong: instead of the despair I'm supposed to feel in being condemned to be free, I seize upon my freedom to remake myself in every aspect -- I'm a suave urbane ladies man with a nice car and well-appointed apartment. Why not?

Are we more like ourselves as we want to be when we're in our Second Life? We already know that the [relative, assumed, and imperfect] anonymity of the internet allows us to be nasty to perfect strangers, perhaps proof nearly a century later of Freud's major thesis in Civilization and Its Discontents that society's real problem is that it's built on a trade-off between freedom and safety that as human organisms we've never fully accepted.

Are we more free in the online world, or does that assumed freedom simply remind us of how constrained we are in our offline lives?

31 January 2008

We're all connected...or not.

One of the grand developments that we used to call the "information superhighway" or the "world wide web" or "teh internets" is that we have the illusion that we're all connected. Most notably, I can dress my avatar up in pretty clothes and head out to the virtual grog shop to meet virtual chicks on Second Life, or "I" can party with my virtual friends from Australia in some massive multiplayer online game like World of Warcraft. I don't need to live my life based on my physical geography or my physical proximity to my "real" friends, or lack thereof.

On a more business-like level, the "elimination" of distance has allowed us to outsource call centers, host companies' web presences thousands of miles from where the physical company exists (if the physical company exists at all anymore), and hold "face-to-face" conferences with colleagues around the globe, all without leaving the comfort of our swivel chairs.

In other words, as myopic and simple-minded Thomas Friedman would have it, the world is flat.

Except it isn't.

We like to forget that none of this is real. Yes, it's useful and/or entertaining, and therefore has value for us, but if it doesn't work, we're left with the realization that the world is very much round and France and India are very much on different continents than the U.S., and that isolated hick backwaters (like where I'm from and love very much) really are in the middle of nowhere, instead of next door to the Metropolis on the big bad internet.

If you were psychoanalytically minded, you might call it the return of the repressed. Zizek might liken it to the Real overwhelming the Symbolic.

And it happens.

It's perhaps most fitting that it has happened to Dubai, which is virtual reality par excellence, a land that has recently been advertising a playground of a housing development/community that makes Disney's Celebration look authentic.

I expect to write more about Dubai's "FalconCity" in the future; however, Dubai's efforts to overtake Las Vegas as the Capital of the Simulacrum is only a side point -- the main point is that our world as we imagine it is utterly reliant upon bundles of cables doing their job properly. Banking and air travel, for instance, have developed to their stages based upon assumptions of secure and stable access to interconnected networks. Of less importance, blogging relies upon this access.

We are in a brave new world, until what...human voices wake us and we drown?

05 December 2007

Coming up for air.

It's been a busy week around here. Preparation for the big Christmas Tree Sale. School open house. School picture day. Holiday shopping. MLA preparation. The MLA job search. This thing called work. However, even with all that, I've still mown down about half of Zadie Smith's White Teeth, because it's so damn good. She knows how to write dialogue, and what's more, the narrative voice is fresh and witty. Bemused even.

Meanwhile in the world outside, I find:
  • Crazy missing Canoe Man story...apparently he and his wife were getting sloppy, what with getting their picture on a site dedicated to getting other Anglos to move to Panama...I don't know. If I'm going to fake my own death to get some insurance money, I'm going to lay low, maybe even change my name...of course, after a few years on the lam I might get sick of going to bed every night wondering when I'm going to get caught...
  • Bizarre MySpace Hoax and Suicide Scandal...Apparently, adults who impersonate children on social networking sites in order to befriend then mock and insult real children aren't guilty of anything, except bad judgement. These fuck-ups lived four houses away from their victim, and the dumbass prosecutor says he can't even file harrassment charges...
  • Deus Ex Machina Sports Outcome that keeps the "unbeaten" Patriots unbeaten...I don't watch the NFL, so I caught up with this story via the paper and the internet, but it appears the NFL needs a new storyline, so they're working on keeping their unbeaten team unbeaten. Oh yeah, now I remember why I don't watch the NFL.
  • And by the way, how about Bush taking it in the groin from his own intelligence agencies on Iran? Cheney is probably pissed as hell that he didn't get a chance to "massage the data" before this stunner got released. On the other hand, you'd think Bush would be playing up the fact that Iran appears to have dropped their nuclear program in the aftermath of Bush's Iraq Adventure...so maybe Bush could recast his failed oil grab as a deterrent against Iran (you know, "we destroyed one country so we wouldn't have to destroy another..."). But no, Bush must, as he always seems to do, fly in the face of all established evidence and harp on his old talking points. It's like he's simply unable to alter his worldview to fit new realities. In other words, in a Piagetian model, he's all assimilation and no accomodation. Except he doesn't even bother to assimilate the new data into his model. He simply ignores it. So I guess that's closer to psychotic.

19 November 2007

Your future dream is a shopping scheme.

It's not a terribly surprising conclusion, but now there's another study out there indicating that Americans are reading less than they used to. The article notes that an earlier study, done in 2004, was dismissed because the NEA (National Endowment for the Arts this time, not the National Education Association) focused on "literary" works:
Titled "To Read or Not to Read," the report is a significant expansion of the NEA's widely cited 2004 study, "Reading at Risk." The NEA based that earlier study exclusively on data from its own arts surveys, and as a result, that analysis focused mainly on so-called literary reading -- novels, stories, plays and poems. This led some critics to downplay its implications.
Sure. Who cares if people read literature -- so long as they can read warning labels, traffic signs, and how long to keep the fries in the deep fryer? I suppose critics -- those who get it -- will now complain that the title of the new report is drawn from "some famous work of literature by someone" and therefore biased toward reading, you know, like heavy stuff that makes you think or something.

While the reports authors won't outright blame technology for this shift, I will. A few generations ago, we didn't have the portability of Nintendo DS and PSP, so we can take our gaming anywhere, and at any rate, electronic gaming was nearly so advanced and encompassing as it is now. These days you can live your life -- or at least a life -- online (e.g. World of Warcraft, Everquest, to a lesser extent Sims). Not too many of us wanted to spend all of our free time jumping barrels and climbing ladders.

Cable and Satellite television have made incredible advances both in their offerings and their saturation; this weekend I was in northern New Jersey and nearly every house on every block had one of those little DirectTV dishes attached to the roof. Pay television service has approached the level of necessity for most people, something that is seen as nearly as fixed and important as paying the electric, heating, and water bills. At the same time as pay television has penetrated nearly every house in the country, the offerings have advanced beyond the twenty or thirty channels of a generation or two ago; now ESPN alone offers something like four channels, HBO has split into multiple offerings, and offerings that wouldn't have seemed viable several years ago are now among the most talked about (Food Network, for example). Several cartoon-only channels now cater to 18-35 year old stoner burnouts, while in many markets strange religious channels feature a nun talking quietly to the television camera.

It's in many ways a consumer's dream-life, with so many choices it's sometimes difficult to make a choice. Of course, choice in this case is relative, since the only real choice you are making is to spend your time watching television -- once you've made that choice, what you happen to be watching is immaterial. The medium, as McLuhan said, is the message.

So by and large, we are choosing not to read. We are not developing our literacy, but rather remaining stuck in a level of fluency that means we can get through life, maybe not as well as we like, but rather as well as we need to do it all over again tomorrow.

We are no longer hungry.

07 September 2007

On the Outside Looking in.

I am of course writing this post from an alternative reality. I'm not sure how long I've been trapped in this other world, but occasionally information filters in from the real world and gives me the unsettling feeling that all is not well, and that I do indeed live in a state of waking dream.

In this alternative universe, the Iraq War is going poorly. The alterno-Bush Administration cooked up evidence against Iraq, invaded the country, deposed the dictator, and believed the occupying forces would be met with flowers strewn at their feet. Four long years later, we're still involved in this war, here in alterno-universe. In fact, while many critics predicted that deposing Saddam would lead to sectarian violence and devolve into civil war, they were ignored by the media and the politicians...and unfortunately in alterno-world, that's exactly what has happened.

However, I'm made to understand that back in your world, the real world, this is not the case. President Bush has affirmed to none other than Australian Deputy Prime Minster Mark Vaile that the U.S. is vanquishing foes left and right:
"We're kicking ass," Bush said to Vaile Tuesday, according the Herald, after the deputy prime minister inquired about his trip to Iraq.

So thank goodness for that. You can all be thankful you live in the real world and not in my alterno nightmare world.

---

And speaking of alternative universes, the President is apparently getting a drubbing in the comments section of the link I've given above...except for a few diehard morons whose alternative realities are far more real to them and far more idiotic. Take this fantasy-laced diatribe from one right-wing tool:

give me a break people. we all slip and say stuff like this. you are supposed to be on his side(america's side). i guess everyone forgot about those plane attacks again. i dont think he took the presidential seat knowing what it held for him. no one does. put yourself in his shoes. nevermind, you cant. i dont encourage or like war, and i feel for every family who has lost a family member, but sometimes you have to react when you have been the target of a terror plot. guess we shouldnt have increased security at airports either. remember he is a human being and your leader and we should support him and this country in whatever our/your president feels is best for this great land

Posted By jason hewitt, santee, sc : September 6, 2007 6:56 pm



The problem, Mr. Hewitt, isn't that Bush said "ass"; the problem is that he's a moron whose statements have absolutely no bearing on reality, but so long as he has useful idiots who believe that Iraq has any connection at all to "those plane attacks," then he's got a base of hardcore, slime-eating, primeval supporters. What the fuck does airport security have to do with invading Iraq?

Wouldn't we all like to disappear into a SIMS world right now?

08 March 2007

When I'm Virtual, I'm Ten Feet Tall

The bbc.co.uk has an interesting story about virtual reality today. They're talking about "massively multiplayer online" games, or MMOs, and a few game developers were making some predictions:
Daniel James, chief executive of Three Rings, said: "You are about to see, and this is happening already in Asia, many different kinds of games that are massively multiplayer and less based on role-playing games."
He added: "This medium is going to destroy TV - and it's going to happen in short term."

Destroy TV? Wow. A long time ago, like maybe a year or so ago, I wrote about virtual reality and how it's rapidly challenging our "reality." After all, why be the limited you that you are in real life when you can be the suave cosmopolitan virtual you? Get yourself an avatar that scores well on beauty and sophistication, and new worlds open up. Anyway, that rumination was based upon my brother-in-law's telling me about his friend who plays World of Warcraft and has dropped engagements with many of his real-life friends so he can attend "parties" with his Warcraft friends in the virtual world.

If you haven't read your Baudrillard, now is the time to do so. Jean Baudrillard died this week. I don't read French, but I wish I could read this. Baudrillard predicted the collapse of the "real" and the "virtual," although he argued forcefully that even what we call the "real" world has been virtualized by such forces as the mass media.

But getting back to the destroy TV bit: television, that great gaping hole in nearly everyone's living room, offers us one-way versions of virtual reality: we can get stuck inside someone else's plotlines. MMOs offer us two-way versions of virtual reality: we can create and interact within the rather vague limitations of the software. It's like those old-fashioned "Choose Your Own Adventure" books from a pre-internet youth...but now it's almost endlessly malleable. You create your own reality when you want to. Simply logout when you've had enough.

Perhaps most interesting for the bloggers and the myspacers and friendsters and facebookers out there is this little tidbit:
"It will be really hard to tell what is and what isn't an MMO. There will be a lot of experiments in convergence between social networking and MMOs.
"Five years from now a social networking site without a 3D universe will look like a
dinosaur."

So we will go from the flat experience of a webpage (think of the myspace experience now) to a more surrounding and "realistic" world of social networking, where your current myspace page becomes a house people can visit, can look around, can pick up objects, maybe make themselves a spot of tea, etc. Conversations won't be the bloop and blips of instant messenger, but the spoken dialogue between two avatars.

Honey, it's cold outside, but the sun's always shining in my computerworld...